As I would like to think, Giants are right now the best troops in Clash of Clans for some reasons. One reason is on the grounds that Giants can fill the tank part superior to Barbarians since they have significantly more wellbeing and in this way they are less defenseless against sprinkle assault from Mortars and Wizard Towers. They are additionally viable on the guide since they organize focusing on a guarded building which implies by utilizing Giants you can concentrate on killing the foe’s protective power as quick as could reasonably be expected. Besides, Giants are additionally outstanding for their brilliant uses to divert and douse up hits for their confidants.
One compelling attacking procedure can be used utilizing a mix of couple of Giants and bunches of Archers. To begin with, convey Giants to divert all the guarded structures assault center and after that rapidly drop Archers close to the assaulting tower to devastate them. This system, when utilized accurately, can without much of a stretch wipe out a whole base and wound up remunerating you with a 3-star triumph.
Mammoths had been turned out to be extremely helpful when consolidated with Wall breakers and Goblins. This system works awesome when utilized on an intensely sustained base with heaps of assets accessible. To begin with, much the same as the past strategy, convey Giants to occupy all the cautious structures and after that drop the Wall breakers ideal close to the section of dividers you need to rupture. You simply need to ensure that any guarded towers in the region had their emphasis on the Giants since Wall breakers are so delicate. Once the dividers have been broken, rapidly discharge all the offensive units like Barbarians or Archers to devastate the cautious towers and Goblins to take the assets.
There is likewise another well known assaulting procedure utilizing a blend of heaps of Giants and 2 healers. This methodology will work in a wide range of bases. Fundamentally, you simply need to spam every one of the Giants you have on the guide, ideally near each other, and afterward when the Giants begin to get center terminated by the adjoining cautious building, you convey the 2 healers around 5 tiles behind the gathering of Giants. This methodology works on the grounds that more often than not the 2 healers, will recuperate back all the harm that has been done to the gathering of Giants before them. Sufficiently given time, those Giants could wipe out a very much strengthened adversary base with just couple of losses. Nonetheless, you must be cautious while utilizing this system in light of the fact that an Air Defense can 2-shotted your healer unit from far off and furthermore be careful about the spring traps that could execute your Giants in a moment.